//
// Copyright (c) 2014 the ParticleEditor2D project.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//

#pragma once

#include "Object.h"

namespace Urho3D
{
class ParticleEffect2D;
class ParticleEmitter2D;

/// Particle effect editor interface.
class ParticleEffectEditor : public Object
{
    OBJECT(ParticleEffectEditor)

public:
    ParticleEffectEditor(Context* context);
    virtual ~ParticleEffectEditor();

    /// Update widget.
    void UpdateWidget();

protected:
    /// Handle update widget.
    virtual void HandleUpdateWidget() = 0;

    /// Return particle effect.
    ParticleEffect2D* GetEffect() const;
    /// Return particle emitter.
    ParticleEmitter2D* GetEmitter() const;

    /// Is updating widget.
    bool updatingWidget_;
};

}
